Colony Flow! level guide
Colony Flow! Level 10 Walkthrough
Level 10 features an intricate pixel-art castle requiring eight distinct ant colours. The key to winning is tolerating three stalled boxes in slots 1 through 3 while cycling quick-clearing colours through the remaining two slots. Overfilling the buffer before stripping the outer pink walls will permanently stall all five bays.
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How to beat Colony Flow! Level 10 — full solution
- Tap the Brown 43 box (front row, middle), the Green 8 box (front row, left), the Purple 30 box (front row, right), the White 22 box (revealed front row, left), and the Coral 6 box (front row, middle). White 22 clears the entrance door and exits, followed by Coral 6 clearing the entryway frame, leaving slots 4 and 5 free.
- Tap the Dark Purple 7 box (front row, right) into slot 4. Its ants quickly carry off the lower turret caps and the box departs. Brown 43, Green 8, and Purple 30 remain stalled in slots 1 through 3 waiting for their colours to uncover, leaving slots 4 and 5 open.
- Tap the Hot Pink 27 box (front row, right) into slot 4 and the Green 23 box (front row, right) into slot 5. Green 23 strips the lower shrubbery, which exposes the remaining green blocks so the stalled Green 8 in slot 2 also finishes and leaves alongside Green 23. Hot Pink 27 pauses at 10; slots 2 and 5 are open.
- Tap the Pink 19 box (front row, right) into slot 5. Pink ants remove the outer wall blocks and the box leaves upon emptying. This partially uncovers the brown wall borders, allowing the stalled Brown 43 in slot 1 to count down to 13 before pausing again; slots 2 and 5 remain open.
- Tap the Pink 28 box (front row, right) into slot 5. As pink ants strip deeper wall layers, the remaining brown border blocks become exposed. Brown in slot 1 completes all its remaining blocks and exits, freeing slot 1 while Pink 28 counts down to 18; slots 1 and 2 are free.
- Manage the tightest buffer squeeze: tap the Pink 47 box (front row, left) into slot 1. The two active pink boxes strip the remaining facade, fully exposing the purple roofs and hot pink interior. Pink 28, Pink 47, Hot Pink 10, and the long-stalled Purple 30 all clear simultaneously, emptying every slot.
- Tap the Hot Pink 24 box (front row, left), the Dark Purple 2 box (front row, second), the Brown 1 box (front row, middle), the Dark Purple 57 box (front row, fourth), and the Coral 13 box (front row, right). Dark Purple 2, Brown 1, Coral 13, and Hot Pink 24 rapidly finish and leave, leaving only Dark Purple 57 in slot 4.
- Tap the Green 24 box (front row, left), the Dark Purple 4 box (front row, middle), and the Coral 3 box (front row, right). Dark Purple 4 joins Dark Purple 57 to clear the spires, Coral 3 strips the gate arch, and Green 24 removes the inner base bushes. All three finish and exit, freeing all slots.
- Tap the Pink 58 box (front row, left), the Pink 35 box (revealed front row, left), the Hot Pink 22 box (front row, middle), the Hot Pink 9 box (revealed front row, middle), and the Coral 3 box (front row, right). Coral and Hot Pink strip the central courtyard and crest, leaving only pink boxes working on inner wall blocks.
- Tap the White 16 box (front row, left), the Hot Pink 20 box (front row, second), and the Dark Purple 41 box (front row, fourth). White and Hot Pink clear the remaining window surrounds and spire trim, while Dark Purple 41 carries off the central roof peak to finish the picture.
On this board:
BrownGreenPurpleWhiteCoralDark PurpleHot PinkPink
Moves that cost you the level
- Tapping Pink 47 into slot 1 before Pink 28 has freed the stalled Brown 43 → all five slots fill with stalled boxes and no exposed blocks match, causing an immediate deadlock.
- Tapping Hot Pink 27 without sending Green 23 right behind it → Green 8 remains permanently trapped in slot 2 while Hot Pink stalls at count 10, wasting two slots simultaneously.
Quick tips for Level 10
- Do not panic when three early boxes stall; as long as two slots remain open, you can cycle matching colors to clear outer layers.
- When a box in the stack matches a stuck box in the slots, tap it only when its colour is exposed so both boxes clear together.
Board breakdown5 notes
- Layout
- The picture depicts a multi-towered pink and purple castle with green bushes at the base and a white entryway. Five collection slots sit above a 3-column stack that continually feeds new boxes from below.
- Goal
- Carry away all blocks from the castle pixel art. There is no countdown timer on this level.
- Opening
- Open with Brown 43, Green 8, and Purple 30, then immediately deploy White 22 and Coral 6. The white and coral boxes clear the central doorway rapidly, keeping two buffer slots available.
- Trap
- Purple 30 in slot 3 cannot collect any blocks until the outer pink and hot pink castle walls are completely stripped. Tapping another stalled colour while two slots are occupied will freeze the board.
- Mechanic
- Mystery boxes marked with gears unlock their true colours and counts as soon as the boxes in front of them are removed from the stack.
Level 10 questions
-
Why is Purple 30 stuck in my slot on Level 10?
The main purple roof blocks sit behind outer pink and hot pink walls. Purple 30 will remain in its slot until you remove the pink layers in phases 4 through 6.