Colony Flow

Colony Flow! level guide

Colony Flow! Level 13 Walkthrough

normal Live 7 colours / pieces Checked September 20, 2026

Level 13 features a pixel-art drink jar with a lemon slice and straw. The winning strategy is stripping the outer black outline and light blue glass walls before releasing the inner red and orange liquid colours. Releasing juice boxes too early clogs slots because the liquid remains covered by the glass.

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How to beat Colony Flow! Level 13 — full solution

  1. Black 35 in slot 1 clears the jar base outline. Tap White 30 (row 1, column 2) and Black 30 (row 1, column 3). White strips the rim highlights and Black removes the base border; two slots are active while the rest remain open.
  2. Tap Light Blue 29 (row 2, column 3), Yellow 22 (row 2, column 1), Light Blue 26 (row 2, column 5), and Light Blue 28 (row 3, column 1). Yellow strips the lemon edge while the three Light Blue boxes rapidly eat away the outer glass walls; four slots in use.
  3. Tap Yellow 30 (row 1, column 5), Light Blue 26 (row 2, column 4), and Light Blue 15 (row 3, column 5). The ants strip the outer glass and the upper lemon garnish; two slots remain open.
  4. Tap Red 35 (row 1, column 4), White 24 (row 2, column 2), White 7 (row 3, column 2), and Orange 29 (row 2, column 3). Red attacks the bottom liquid, White cleans the inner ice cubes, and Orange removes the central juice layer; two slots free.
  5. Tap Light Blue 16 (row 3, column 5), Light Blue 22 (row 3, column 1), Yellow 24 (row 3, column 2), and Light Blue 15 (row 3, column 4). All five slots fill simultaneously as ants dismantle the glass container, juice, and fruit slice together; zero slots free.
  6. Tap White 16 (row 1, column 1), Light Blue 5 (row 1, column 3), Black 38 (row 1, column 5), Light Blue 31 (row 2, column 4), and Light Blue 26 (row 2, column 5). Black dismantles the dark handle on the right while Light Blue clears the remaining frame; one slot free.
  7. Tap Light Blue 7 (row 1, column 3), Yellow 26 (row 1, column 4), Yellow 7 (row 2, column 3), and Yellow 20 (row 2, column 5). Light Blue removes the upper rim blocks while three Yellow boxes strip the large lemon wedge; two slots free.
  8. Tap Black 30 (row 1, column 4), White 6 (row 1, column 2), Light Blue 5 (row 1, column 3), Cyan 24 (row 1, column 5), and Yellow 30 (row 1, column 1). Black strips the dark straw sticking out of the jar and White clears ice highlights; all five slots active.
  9. Tap Light Blue 4 (row 2, column 4), Light Blue 5 (row 2, column 2), Light Blue 2 (row 2, column 3), Black 20 (row 2, column 5), Light Blue 26 (row 1, column 1), and White 6 (row 1, column 5). The final ice and straw blocks vanish, completing the picture; all slots empty.

On this board:

BlackWhiteLight BlueYellowRedOrangeCyan

Moves that cost you the level

  • Tapping Red 35 or Orange 29 before clearing the outer glass and outline → the drink blocks remain trapped behind the glass wall, leaving the boxes stuck and clogging slots.
  • Tapping multiple Yellow boxes before removing the outer rim → only a small portion of the lemon slice is exposed, causing the extra Yellow boxes to stall.

Quick tips for Level 13

  • Always strip the outermost shell (black outline and light blue glass) before releasing internal fill colours like red and orange.
  • When several boxes of the same colour are available, stagger their releases so you do not occupy all five slots if the exposed layer is thin.
Board breakdown5 notes
Layout
A pixel-art glass mug with a handle, filled with an orange and red beverage, garnished with a yellow lemon slice and a straw. Five slots sit above a five-column stack of ant boxes.
Goal
Clear all pixel blocks from the glass jar picture. There is a countdown timer of approximately 15 minutes at the top right.
Opening
Black 35 begins draining the bottom outline immediately. Tapping White 30 and Black 30 strips the outer frame safely without risk of stalling.
Trap
Red 35 and Orange 29 represent the interior liquid; tapping them while the glass blocks still seal the drink causes them to freeze in slots.
Mechanic
Exposed block access dictates ant flow: ants cannot touch blocks surrounded by other pixels, requiring careful outside-in layer stripping.

Level 13 questions

  • What should I tap first on Level 13?

    Clear the black outline and white rim blocks first using White 30 and Black 30. This uncovers the light blue glass walls so the outer container can be stripped.

  • Why are my Red and Orange boxes stuck in slots?

    The red and orange liquid sits entirely inside the jar. You must remove the light blue glass blocks on the perimeter before ants can access the drink.