Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 6 Walkthrough
Level 6 depicts a mug of foaming beer surrounded by a dark outline. Clear the outer border first to expose the foam, handle, and beer body underneath. Tapping inner yellow or brown jars prematurely fills bays with stalled ants.
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How to beat Food Hunt: Pixel Puzzle Level 6 — full solution
- Tap the Dark Grey 30 jar (front row, far left), Brown 10 jar (front row, far right), Orange 10 jar (front row, second from left), and Light Blue 10 jar (front row, second from right). As Dark Grey 30 empties the initial border pixels and leaves, tap the incoming Dark Grey 2 jar and Dark Grey 24 jar; five bays in use, one bay free.
- Let the Dark Grey 2, Dark Grey 24, and Orange 9 jars finish clearing the remaining outer border. Tap the revealed White 10 jar, Brown 10 jar, and Orange 20 jar into the opened bays; Brown ants begin eating the exposed mug handle while five bays remain occupied.
- Allow the first Brown jar and White 10 jar to finish. Tap the incoming Dark Grey jar, Blue 10 jar, and Yellow 20 jar; ants begin stripping the foam edges and exposed mug body, leaving five bays occupied and one bay free.
- Wait for the Dark Grey jar and Brown 2 jar to finish stripping the handle outline and clear their bays. Tap the Blue 10 jar, White 9 jar, and Yellow 10 jar; five bays in use with Light Blue, Blue, White, and Yellow ants active, one bay free.
- Allow Light Blue 2, Blue 10, Light Blue 7, and White 9 to finish consuming the foam outline and clear out. Tap the incoming White 20 jar and Yellow 20 jar; foam and body pixels clear rapidly with four bays free.
- As White and Yellow counts drop, tap the newly available Light Blue jar, Orange 20 jar, Dark Grey jar, and Light Blue jar from the grid into the remaining bays; all six bays are filled and active with no stalled jars.
- Allow White 5, Orange 3, Yellow 14, Dark Grey 1, and Light Blue 7 to empty and clear their bays. Tap the final Light Blue 10 jar and Blue 1 jar to consume the remaining foam pixels; two bays in use, four bays free.
- Let the Light Blue jar and Blue 1 jar finish eating the final central foam pixels; all bays empty and the picture is completely cleared.
On this board:
Dark GreyOrangeLight BlueBrownWhiteYellowBlue
Moves that cost you the level
- Tapping the Yellow 20 jar in the opening move → the beer body is completely encased by the Dark Grey outline, causing the Yellow jar to stall in a bay.
- Tapping multiple Brown jars before removing the Dark Grey handle border → Brown ants cannot reach the interior handle pixels, locking down bay capacity.
Quick tips for Level 6
- Target the Dark Grey outline jars first so pixels inside the glass and foam become exposed on all sides.
- Keep at least one bay open when feeding incoming jars so newly uncovered colors can be dispatched immediately.
Board breakdown5 notes
- Layout
- A pixel-art beer mug with a white foam head, yellow body, orange shading, brown handle, and dark outline sits above six bays and a cascading jar grid.
- Goal
- Clear all pixels from the beer mug image by dispatching matching colored jars until every pixel is eaten.
- Opening
- Start by sending the Dark Grey 30 jar and adjacent jars into the bays to immediately start stripping the perimeter outline.
- Trap
- Yellow and Brown pixels are completely enclosed at the start; sending large Yellow jars early stalls them until the outline is broken.
- Mechanic
- Jars feed into the grid from below as front jars are sent to bays, unlocking new colors as earlier layers are consumed.
Level 6 questions
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What jars should I tap first on Level 6?
Tap Dark Grey 30 and the front row jars first to eliminate the outer dark boundary and expose the inner colors.