Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 3 Walkthrough
Level 3 features a pixel-art watermelon slice. Strip the outer green rind and red flesh from the edges inwards to reveal the black seeds. Avoid loading black jars early while seeds remain buried.
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How to beat Food Hunt: Pixel Puzzle Level 3 — full solution
- Phase 1: Tap the Green 48 jar, Red 40 jar, and Light Green 48 jar from the front row. Ants strip the green rind and exposed red flesh along the bottom edges.
- Phase 2: Tap the Black 23 jar, Red 11 jar, Red 34 jar, and Light Green 15 jar as bays open. Continue clearing the rind and outermost red flesh.
- Phase 3: Tap the Green 19 jar, Light Green 19 jar, and Light Green 18 jar to dismantle the remaining rind. The white layer underneath starts to become exposed.
- Phase 4: Tap the Red 38 jar, Red 40 jar, and Light Green 5 jar. Ants rapidly eat the outer flesh and finalize the rind removal.
- Phase 5: Tap the Red 40 jar, Red 1 jar, and White 1 jar. The outer border strips away, giving direct access to the interior pulp and seeds.
- Phase 6: Tap the Light Green 18 jar, Light Green 2 jar, Red 4 jar, and Black 47 jar. Black ants now reach exposed watermelon seeds as the red flesh recedes.
- Phase 7: Tap the White 10 jar, Light Green 2 jar, Red 11 jar, and Light Green 6 jar to clean up edge pixels around the remaining red block.
- Phase 8: Tap the Red 40 jar, White 6 jar, Red 44 jar, and Black 4 jar. Clear the remaining watermelon seeds and internal white accent pixels.
- Phase 9: Tap the Red 22 jar, Black 1 jar, Red 21 jar, and White 1 jar to consume the final watermelon pixels and finish the level.
On this board:
GreenRedLight GreenBlackWhite
Moves that cost you the level
- Tapping a Black jar while all seeds are completely enclosed by red pixels → the black ants have no targets and the jar stalls in a bay, restricting your buffer space.
Quick tips for Level 3
- Strip the outer green and light green rind early to uncover the white and red layers below.
- Keep at least two bays clear whenever possible to avoid locking up on high-count jars.
Board breakdown5 notes
- Layout
- A triangular watermelon slice sits in the center with an arched green rind on top, red flesh below, and four black seeds embedded inside.
- Goal
- Eat all pixels composing the watermelon slice using matching colored ant jars.
- Opening
- Tap the front row Green 48, Red 40, and Light Green 48 jars to start gnawing the exposed outer borders.
- Trap
- Tapping the Black 23 jar before seeds are uncovered leaves it idling in a bay until outer red pixels clear.
- Mechanic
- Ants can only collect pixels exposed on the outer boundary of the remaining shape.
Level 3 questions
-
When can I tap the Black jars on Level 3?
Wait until red ants eat enough watermelon pulp to expose the black seed pixels directly to the open air.