Food Hunt

Food Hunt: Pixel Puzzle level guide

Food Hunt: Pixel Puzzle Level 144 Walkthrough

hard Live 12 colours / pieces Checked September 21, 2026

Level 144 displays a baseball player swinging a bat. Strip the framing perimeter and break the base plank early to avoid stalling bays while uncovering inner player details. Mind the ice-encased jars in the lower tiers.

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How to beat Food Hunt: Pixel Puzzle Level 144 — full solution

  1. Tap the Cyan 5 jar, Orange 20 jar, Light Green 20 jar, and Pink 25 jar from the front row. Ants remove outer boundary layers of grass, framing dirt, and background corners, cycling out the smaller Cyan jar.
  2. Tap the Purple 25 jar, Grey 4 jar, and Yellow 10 jar as spaces open in the bays. Grey ants target the 90-counter plank along the bottom turf while purple and orange ants continue eating the sky and bat outlines.
  3. Tap the Dark Blue 10 jar and Pink 40 jar from the exposed front row. Break down the remaining outer border and expose white uniform details, cycling down Orange and Pink counts.
  4. Tap the Brown 21 jar, Brown 11 jar, and Dark Blue 11 jar that emerge into the front row. Ants strip the baseball bat and player's cap while clearing the 90 plank down toward 65.
  5. Tap the Light Green 12 jar, Cyan 14 jar, Light Green 30 jar, and Purple 15 jar as the front row clears. The lower grass strip and uniform stripes get devoured, freeing multiple bays as counts hit zero.
  6. Tap the Pink 22 jar, Yellow 10 jar, and Pink 40 jar. Ants eat away the upper background and player's face, unfreezing the Ice jar on the bottom right.
  7. Tap the Light Blue 8 jar, Light Green 13 jar, and Purple 24 jar to chew through jersey lines and upper framing. Continue cycling small-capacity jars to maintain buffer room.
  8. Tap the Orange 15 jar, Orange 5 jar, Light Green 4 jar, and Pink 4 jar. Clear the remaining dirt path and baseball bat segments, reducing the plank counter to 43 and then shattering it completely.
  9. Tap the Purple 13 jar, Orange 6 jar, Purple 27 jar, Light Green 1 jar, and Cyan 4 jar. The uniform and batter's arms are dismantled, leaving only the remaining bat and cap pixels.
  10. Tap the Yellow 11 jar, Grey 24 jar, Brown 5 jar, and Dark Blue 7 jar, followed by the remaining small single-digit jars (Yellow 4, Cyan 1, Brown 1, Dark Blue 7, Yellow 6, Orange 5, Purple 5, Grey 31, Dark Blue 2, and Purple 12) in sequence to finish the bat and clear the board.

On this board:

CyanOrangeLight GreenPinkPurpleGreyYellowDark BlueBrownWhitePlankIce

Moves that cost you the level

  • Tapping the Ice jar at the bottom right before clearing the front column → the jar cannot be reached until the front layers are emptied.
  • Tapping multiple Dark Blue jars before breaking the outer helmet layer → Dark Blue ants have nowhere to feed and stall in the bays.

Quick tips for Level 144

  • Prioritize Grey jars whenever available to keep reducing the 90-counter plank at the base.
  • Focus on clearing outer background colors like Pink, Purple, and Orange before exposing inner player pixels.
Board breakdown5 notes
Layout
A pixel picture of a baseball batter on a field with five bays below the ant hole and a jar grid arranged in four visible rows.
Goal
Eat every pixel of the batter and field while breaking the 90-hit plank sitting across the lower turf.
Opening
Clear the front row using Cyan 5, Orange 20, Light Green 20, and Pink 25 to strip exposed outer borders safely.
Trap
Filling bays with interior uniform colors like White and Dark Blue before the outer boundaries and bat are removed causes an instant bay stall.
Mechanic
Planks require Grey hammer jars to reduce their counter, while Ice jars require clearing adjacent jars before shattering.

Level 144 questions

  • How do you destroy the 90 plank at the bottom?

    Tap Grey jars whenever they appear in the grid; their ants carry hammers to hit the plank down to zero.