Colony Flow! level guide
Colony Flow! Level 512 Walkthrough
Level 512 features a pixel portrait of a boy on a beach. Clear the outer sand and sky borders first to expose the boy's shorts, skin, and sunglasses. Keep slots open by alternating between background colours and interior body tones.
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How to beat Colony Flow! Level 512 — full solution
- Allow the active Yellow 23 box to strip the bottom sand border. Tap Light Blue 21, Beige 35, and Yellow 20 from the front rows to clear the exposed sea and lower limbs, leaving one slot open.
- Tap Light Blue 20 and Brown 29 into the freed slots as Light Blue 21 and Yellow 20 finish. Ants strip the ocean edge and boy's feet, fully exposing the blue swim trunks while filling all five slots.
- Tap Black 13 as Brown 2 finishes, sending ants into the sunglasses frames while Brown 29 and Beige 25 continue stripping hair and skin. All five slots remain busy clearing the face and torso.
- Tap Yellow 18 from the stack as Light Blue 1 departs to eliminate the remaining sun blocks in the top-right corner. Beige 15 and Black 13 count down steadily as the face and glasses dissolve.
- Tap White 34 and Blue 27 into the slots freed by Beige 3, Light Blue 3, and Yellow 18. Ants collect the cloud remnants, teeth, and swim trunks, leaving only four boxes in play at single-digit counts.
- Allow Black 1, Brown 1, White 1, and Blue 5 to remove the final eight blocks from the board in any order. The last sunglasses, hair, cloud, and trunk pixels clear to finish the level.
On this board:
YellowLight BlueBeigeBrownBlackWhiteBlue
Moves that cost you the level
- Tapping Blue 27 on the opening board → Blue only exists in the swim trunks deep inside the character, so the box sits stuck in a slot until the sand, legs, and background are stripped.
- Tapping Black 25 before stripping the hair and face → Black blocks form the sunglasses lenses and cannot be reached until the surrounding Brown frames and Beige skin are cleared.
Quick tips for Level 512
- Strip the outer frame of Yellow sand and Light Blue sky before deploying boxes for the boy's clothes and features.
- Keep at least one slot cycling quickly so incoming boxes from deeper stack rows can be queued without stalling.
Board breakdown5 notes
- Layout
- A rectangular pixel picture depicts a boy on a beach against a sky, sea, and sun background. Five slots sit below the central nest, with three visible rows of ant boxes stacked beneath.
- Goal
- Clear all coloured blocks from the beach portrait by matching box colours to exposed outer pixels across all five slots.
- Opening
- Yellow 23 begins active in slot 1 to clear the sand base. Tapping Light Blue 21 and Beige 35 targets the exposed water and boy's lower legs safely.
- Trap
- Blue 27 sits in the front row of the stack but cannot reach any exposed blocks until the surrounding sand and body blocks are removed.
- Mechanic
- Blocks must touch an open outer border to be carried away; nested interior colours like the black sunglasses lenses cannot be harvested while encased.
Level 512 questions
-
Why won't my Blue ant box clear any blocks?
Blue blocks only make up the swim trunks in the centre of the image. You must remove the sand, legs, and torso borders before blue pixels become exposed.