Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 60 Walkthrough
Level 60 features an arcade cabinet guarded by two planks. Break the bottom plank first to reach the joystick controls, then break the top plank to clear the marquee. Avoid loading inner screen and marquee colours until hammer hits shatter both wooden planks.
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How to beat Food Hunt: Pixel Puzzle Level 60 — full solution
- Tap the Yellow 10, Grey 10, Black 10, and White 10 jars in the front row to clear the outer sparkles. Follow with the Pink 24, Purple 30, Blue 20, and the revealed Light Blue jar. Hammer hits reduce the bottom plank from 3 to 1.
- Tap the Red 9, Pink 4, and Grey 10 jars as front bays free up. Ants consume the outer pink trim and purple side panels of the cabinet, bringing the Purple jar to 8 and Light Blue jar to 2 while keeping five active bays engaged.
- Tap the Blue 20 jar and the remaining Hammer jar targeting the bottom plank. The bottom plank shatters completely, exposing the joystick and coin area, while the Red, Blue, and Pink jars finish eating the lower cabinet pixels.
- Tap the Light Blue 10, Purple 2, Purple 22, and newly uncovered Hammer jars. Hammer hits lower the top plank counter from 3 to 1 while the ants clear out the arcade controls and lower casing.
- Tap the Yellow 30, Pink 24, Blue 13, and Purple 13 jars. Ants strip the cyan screen and the purple framing around the upper cabinet, hollowing out the display while the top plank rests at 1.
- Tap the Purple 9, Blue 2, Pink 15, and Purple 1 jars as older jars depart. The ants consume the blue screen pixels and outer purple side borders, clearing the entire midsection of the machine.
- Tap the Hammer jar to shatter the top plank, then tap the White 7, Purple 8, Purple 10, and Yellow 15 jars. Ants swarm the newly uncovered marquee letters and upper border trim.
- Tap the Grey 8, Light Blue 1, Purple 1, Purple 2, and Yellow 1 jars. The ants clear the final pixels from the marquee and cabinet edges to win the level.
On this board:
YellowGreyBlackWhitePinkPurpleBlueLight BlueRedHammerPlankMystery
Moves that cost you the level
- Tapping the Yellow 30 jar before breaking the bottom plank or clearing the outer casing → yellow pixels remain shielded, stalling the jar in a bay and blocking incoming jars.
- Tapping inner screen Blue and Light Blue jars before the surrounding purple cabinet frame is removed → blue ants have no exposed pixels to eat and jam the bays.
Quick tips for Level 60
- Prioritize hammer jars whenever available to break planks early, as planks conceal large clusters of matching pixels.
- Clear outer sparkle pixels with White and Grey jars right away to widen the exposed edge for Pink and Purple ants.
Board breakdown5 notes
- Layout
- An arcade cabinet pixel image with two planks: a Plank 3 on the marquee at the top and a Plank 3 on the controls at the bottom. Five bays sit above a grid of 13 visible jars including mystery and hammer jars.
- Goal
- Clear all pixels of the arcade cabinet by feeding matching coloured jars into the five bays.
- Opening
- Tap the front-row Yellow 10, Grey 10, Black 10, and White 10 jars. These clear the exposed external sparkles and send early hammer hits toward the bottom plank.
- Trap
- Filling bays with Blue or Yellow jars while both planks are still intact locks up bay space because their pixels remain protected behind the wood.
- Mechanic
- Planks block pixels underneath until broken by Hammer jars. Each Hammer jar filled delivers a hit that reduces the plank counter by one.
Level 60 questions
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Which plank should I break first in Level 60?
Break the bottom plank first. It requires 3 hammer hits and reveals the joystick and console controls needed to cycle your early Red and Pink jars.