Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 445 Walkthrough
Clear the external border and background layers before unlocking inner fish scales. Keep bays open by matching the currently exposed mountain and sky pixels rather than burying jars under unexposed fish details.
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How to beat Food Hunt: Pixel Puzzle Level 445 — full solution
- Tap the Beige 45 jar in the front row, the Dark Grey 25 jar in the front row, and the Black 10 jar behind them. Beige and dark outline ants begin clearing the bottom corners and outer frame.
- Tap the revealed Yellow 20 jar and the Blue 20 jar to send ants after the exposed windsock accents and sky pixels. All five bays are now engaged with active ants.
- Allow the Beige, Dark Grey, and Yellow jars to drain on the exposed ground and framing. Tap the Pink 25 jar and Lilac 24 jar from the second row once Beige and Grey empty to target the blossoms and lower mountain.
- Tap the Red 30 jar and Dark Grey 30 jar as bays clear. The Red ants strip the outer body of the lower carp windsock while Dark Grey ants consume the base of Mt. Fuji.
- Deploy the White 27 jar and Light Blue 17 jar into free bays. White ants clear the snowcap and windsock details while Light Blue chips into the open sky.
- This is the most dangerous choke point: with four bays filled by sky blues and mountain darks, tap the Black 10 jar only when the windsock outlines are fully reachable to prevent a stall.
- Tap the large Light Blue 89 jar and Blue 15 jar to chew through the dense upper background sky. Dark Grey finishes clearing the mountain peaks.
- Release the Orange 14 jar, Lilac 23 jar, and Pink 30 jar into open bays to consume the internal scale patterns and remaining cherry blossom clusters.
- Tap the Cyan 11 jar, White 30 jar, and final Blue jars to strip away the remaining carp stripes and finish the sky, clearing the entire board.
On this board:
Dark GreyBeigeBlackYellowBlueLilacPinkRedWhiteLight BlueGreyOrangeCyan
Moves that cost you the level
- Tapping internal Red or Green scale jars before Beige and Dark Grey strip the outer borders, trapping those jars in bays with zero exposed targets.
- Sending the large Light Blue jar into a bay while the sky is still blocked by frame pixels, stalling a bay for multiple rotations.
Quick tips for Level 445
- Prioritize border colours like Beige and Dark Grey early; they open up access to the Mt. Fuji snowcap and lower carp body.
- Monitor the five bays closely before committing large-count sky jars so you always leave at least two bays free for cycling small detail colours.
Board breakdown5 notes
- Layout
- A pixel-art scene showing two koinobori carp streamers flying above Mt. Fuji and cherry blossoms. The jar grid sits below the ant hole with five holding bays.
- Goal
- Strip all coloured pixels from the picture by deploying matching jars into the bays until every pixel count hits zero.
- Opening
- Start with Beige 45 and Dark Grey 25 in the front row to begin eating the exposed frame and border pixels immediately.
- Trap
- The inner fish scale colours (Orange, Red, Green) are buried under the thick Dark Grey and White windsock outlines; deploying them before the outline clears causes bays to stall.
- Mechanic
- Jars hidden in deeper grid rows feed forward and reveal their values as front-row jars are emptied and sent into bays.
Level 445 questions
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Why are my Red jars not eating any pixels in Level 445?
Red pixels form the inner body of the carp streamer and cannot be reached until the Beige border and Dark Grey outline pixels around the fish are cleared.