Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 426 Walkthrough
Clear the outer frog and goose outlines across eight phases by matching jars to exposed edge pixels. Work from the green frog base and black borders inward toward the yellow belly and white goose. Avoid loading inner belly or wing colours while outer borders block them.
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How to beat Food Hunt: Pixel Puzzle Level 426 — full solution
- Tap Light Green 28, Cyan 29, and Hot Pink 16 from the front row, followed by Green 23, Dark Green 22, and Black 17 as they uncover. The ants strip the outer frog body and exterior black frame lines, filling all five bays.
- Allow the front green and black jars to complete their counts. Deploy Yellow 15 and Cyan 26 into the newly freed bays to strip the exposed lower frog patches, leaving three bays open.
- Send in Light Green 5, Hot Pink 17, and Purple 13 alongside the active Yellow 15. The ants dismantle the frog's pink flower accessory and purple hands, reducing the remaining outline counter.
- Tap Hot Pink 18, Hot Pink 33, Black 7, Light Green 5, and Grey 30 into the open bays. Ants clear the remaining flower petals and upper body borders, exposing the inner goose wing.
- Feed Yellow 14, Black 16, and White 41 into the bays alongside Grey 30. The ants consume the black goose perimeter and start carving into the white goose body and upper frog head.
- Tap Orange 18, White 1, Black 9, Grey 1, and White 26 into the rack. Ants target the goose's orange beak and the remaining black framing pixels, leaving Green 22 waiting in reserve.
- Send Cyan 10, Grey 18, Yellow 28, Dark Green 5, and White 55 into the bays. Ants strip the frog's remaining green head crest, yellow belly core, and the white goose body.
- Tap Green 22 from the front row to clear the final frog remnants. The active white and yellow ants finish off the last stray pixels into the central hole to complete the level.
On this board:
Light GreenCyanGreenDark GreenBlackYellowHot PinkPurpleGreyWhiteOrange
Moves that cost you the level
- Tapping Yellow 15 or Yellow 28 in the opening phase → yellow pixels form the inner belly of the frog and are entirely encased by green and black, stalling the bay until outer layers are cleared.
- Sending White 41 or White 55 before Black outlines dissolve → black pixels seal the goose's body, preventing white ants from reaching any exposed targets.
Quick tips for Level 426
- Prioritize Black jars whenever outline borders are exposed, as black pixels enclose almost all interior colour regions.
- Keep at least one bay empty between wave transitions to accommodate high-count jars without stalling the rack.
Board breakdown5 notes
- Layout
- The picture depicts a green frog wearing a white and grey goose on its head, with five bays positioned below the ant hole and a replenishing jar grid at the bottom.
- Goal
- Completely devour the pixel-art frog and goose image using matching coloured ant jars from the grid.
- Opening
- Start by tapping Light Green 28, Cyan 29, and Hot Pink 16 to chew away the outermost frog skin and flower edges.
- Trap
- Tapping White or Orange jars too early will cause them to stall in bays, as both colours are buried behind thick black borders and green frog pixels.
- Mechanic
- Continuous grid feed: as jars are dispatched into bays, new jars shift into the front row from beneath.
Level 426 questions
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What should I tap first on Level 426?
Tap Light Green 28 and Cyan 29 to eat the exposed frog outline on the lower flanks.
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Why are my White jars stalled on Level 426?
White pixels make up the goose's body, which is sealed inside black border lines. Clear the Black outline jars first.