Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 314 Walkthrough
Level 314 features a pixel-art submarine surrounded by seaweed and bubbles. Clear the surrounding bubbles, seaweed, and outer dark hull framing before opening the inner yellow hull. Stalling bays with inner yellow jars before outer pixels are eaten will lock the board.
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How to beat Food Hunt: Pixel Puzzle Level 314 — full solution
- Tap the Blue 15 jar in the front row left, the Cyan 21 jar in the front centre, and release incoming outline jars. Ants strip the outer water pixels, bubbles, and dark perimeter.
- Send the Dark Grey 35, Purple 16, Orange 2, Red 9, and White 16 jars into the bays. These jars eat the outer bubbles, periscope, propeller accents, and porthole centres.
- As bays free up, tap the Grey 7, Brown 16, and White 8 jars. The ants strip the seabed anchor, lower trim, and light border accents, exposing the seabed plants.
- Tap the Green 2, Cyan 14, Blue 19, and White 13 jars. Ants clear away the green seaweed fronds at the bottom and the blue bubbles surrounding the cockpit.
- Send the Yellow 21, Orange 1, Hot Pink 14, and Blue 2 jars into open bays. The ants carve away the exposed sections of the outer tail fin and cockpit frame.
- Tap the Orange 27, Cyan 3, Red 9, Hot Pink 8, and White 6 jars. These jars continue eating the cockpit glass, red periscope stem, and lower hull trim.
- Allow the active bays to count down and tap the Blue 14 jar into the freed slot. Ants eat the deep blue glass pixels inside the cockpit dome.
- Tap the Dark Grey 13 jar and Yellow 20 jar as slots clear. Ants consume the remaining dark framing bands and begin clearing the thick yellow submarine body.
- Tap the Grey 26, Blue 5, and Yellow 35 jars in any order. The remaining ants consume the rest of the yellow hull and frame pixels to complete the level.
On this board:
BlueCyanYellowDark GreyPurpleOrangeRedWhiteGreyBrownGreenHot PinkDark Green
Moves that cost you the level
- Tapping the Yellow 25 jar in the opening row → the yellow submarine hull is almost entirely encased behind dark outline pixels and seaweed, causing the yellow jar to stall in a bay.
- Filling all five bays with submarine body colours while the Green 28 jar remains buried → seaweed blocks access to the base of the hull and clogs the rack.
Quick tips for Level 314
- Prioritize perimeter elements such as bubbles, seaweed, and dark borders before tapping jars matching the main yellow hull.
- Keep at least one bay open when peeling inner layers so that newly revealed colours have room to enter immediately.
Board breakdown5 notes
- Layout
- The picture depicts a yellow submarine resting above green seaweed, surrounded by bubbles. Five bays sit above a three-column jar grid that continuously feeds new jars from below.
- Goal
- Clear all pixels of the submarine, seaweed, bubbles, and outer border using matching coloured jars.
- Opening
- Tap the Blue 15 and Cyan 21 jars from the front row to clear the outer bubbles and water edges, exposing the darker hull borders underneath.
- Trap
- Tapping the front-row Yellow 25 jar too early stalls a bay for a long duration, as the yellow body pixels cannot be eaten until the outer dark frame and bubbles are peeled away.
- Mechanic
- Jars feed upward in continuous columns as front jars are consumed and clear from the rack.
Level 314 questions
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Why is the Yellow jar not losing any count in Level 314?
The yellow submarine body is protected by dark outline pixels, bubbles, and seaweed. Clear the outer border, dark grey, and cyan pixels first before deploying yellow jars.