Food Hunt

Food Hunt: Pixel Puzzle level guide

Food Hunt: Pixel Puzzle Level 301 Walkthrough

hard Live 13 colours / pieces Checked September 21, 2026

Level 301 features a cat operating a catapult aimed at a bird, obstructed by a wooden plank numbered 3. Break the plank by clearing the foreground structures before taking on the inner character pixels. Managing bay space during multiple overlapping colours is essential.

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How to beat Food Hunt: Pixel Puzzle Level 301 — full solution

  1. Tap the Orange 20 jar, the Dark Grey 27 jar, and the Beige 22 jar from the front row. Ants clear the catapult base and lower framing pixels, opening up the second row.
  2. Tap the Lilac 11 jar, the Blue 20 jar, and the Pink 20 jar from the left and lower rows. Ants strip the lower platform edge and outer carriage highlights.
  3. Deploy the revealed Brown 8 jar, Cyan 12 jar, and Yellow 26 jar. Ants remove catapult arm struts and the yellow support frame around the central mechanism.
  4. Tap the Blue 11 jar and the Lilac 2 jar to eat remaining mechanical gears, reducing the plank counter to 1.
  5. Tap the Orange 40 jar, the White 15 jar, and the Grey 54 jar. Ants strip the white feline head outline and the wooden cart supports.
  6. Send the Light Blue 14 jar (or Cyan jar) and the Brown 40 jar to clear the remaining catapult timber and break the plank completely.
  7. Tap the Dark Grey 29 jar, the Blue 26 jar, and the Beige 22 jar. Ants clear the cat's suit and bird outline pixels.
  8. Tap the Cyan 8 jar, the Orange 40 jar, and the Dark Grey 48 jar. Ants dismantle the bird's body and the catapult projectile beam.
  9. Tap the Lilac 5 jar, the Grey 7 jar, and the Blue 1 jar to clear inner detail pixels. Finish by tapping the White 10 jar and the remaining small jars to eat the last pixels on the cat's ears and head.

On this board:

OrangeDark GreyBeigeLilacBluePinkCyanYellowBrownWhiteGreyPlankBlack

Moves that cost you the level

  • Tapping the Grey 54 jar or White 15 jar while their pixels are fully covered behind the cat's dark grey outline → the jar occupies a bay indefinitely and causes a stall.

Quick tips for Level 301

  • Prioritize chipping away at pixels directly linked to breaking the central plank so that hidden interior pixels become accessible.
  • Never fill four or five bays simultaneously with jars of the same colour family unless clear pixels are exposed on the board.
Board breakdown5 notes
Layout
The picture depicts a cat in a dark grey suit aiming a wooden catapult toward an orange and blue bird on the right. Below the board sits a wooden plank marked with counter 3, resting on top of pink track beams.
Goal
Clear all pixel blocks across the cat, catapult, and bird structures while destroying the plank counter 3.
Opening
Start by selecting the accessible front-row jars: Orange 20, Dark Grey 27, and Beige 22, which quickly consume the outer catapult base.
Trap
The inner White 15 jar and Grey 54 jar have their pixels trapped behind the cat's helmet and outer chassis; tapping them prematurely clogs the bay rack.
Mechanic
Plank blocks pixels underneath until cleared by consuming surrounding associated anchor segments.

Level 301 questions

  • How do you break the plank numbered 3 in Level 301?

    Clear the surrounding yellow and orange catapult framework pixels. Each completed segment hits the plank, counting it down from 3 to zero.