Food Hunt

Food Hunt: Pixel Puzzle level guide

Food Hunt: Pixel Puzzle Level 211 Walkthrough

normal Live 14 colours / pieces Checked September 22, 2026

Clear the multi-layered border around the penguin on a skateboard. Work through the four jar columns from the outside in, holding off on Black jars until the inner outline is exposed.

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How to beat Food Hunt: Pixel Puzzle Level 211 — full solution

  1. Tap White 52 (column 1), Yellow 35 (column 2), and Orange 32 (column 3), avoiding Black 10 in column 4. As slots open, tap Purple 38 (column 1), Pink 27 (column 3), Pink 35 (column 1), Red 33 (column 2), Light Blue 52 (column 2), and White 18 (column 3) to peel the outermost frame.
  2. Tap Light Blue 25 (column 1), White 12 (column 2), Beige 22 (column 3), Light Green 10 (column 2), Light Green 31 (column 2), and Cyan 13 (column 1). The ants strip the outer rainbow borders, leaving Orange 36, White 24, White 6, Red 20, and Lilac 21 filling the bays.
  3. Let the active bays clear, then tap Light Blue 10 (column 2), Beige 18 (column 3), Light Blue 11 (column 4), Light Green 22 (column 3), and Beige 20 (column 2). Tap Black 10 from column 4 as the first black pixels emerge, leaving Beige 17, Red 1, Blue 44, Red 23, and Black 6 active.
  4. Clear the active bays as ants devour the skateboard deck and outer border. Tap White 53, Light Green 23, Light Green 22, Blue 11, Yellow 15, Cyan 14, Dark Blue 49, and Lilac 42 from the grid, filling bays with Beige 17, Yellow 2, Beige 16, White 32, and Yellow 3.
  5. Allow the active bays to strip the yellow and beige backdrop around the penguin. Tap Purple 17 (column 1), Light Blue 16 (column 3), Dark Blue 49 (column 3), and Blue 11 (column 4), ending with Beige 11, Orange 26, White 25, and Lilac 20 in the bays.
  6. Once the active bays empty, tap Purple 17, Lilac 42, Beige 46, Lilac 35, Lilac 37, Beige 43, and Cyan 23 from the grid. Orange 4, Orange 19, Red 1, White 5, and Blue 2 enter the bays, stripping the top-right sky and skateboard wheels.
  7. Clear the active bays, then tap White 16, Black 72, Yellow 42, Beige 46, Beige 20, Beige 43, and Yellow 38. The ants strip the lilac right panel and expose the inner penguin, leaving Red 1, Orange 13, White 12, and Orange 41 in the bays.
  8. Let the bays finish, then tap White 16, Yellow 59, Beige 14, White 46, Cyan 23, Beige 43, Yellow 55, and Purple 34. The bays refill with Purple 2, Orange 10, Beige 1, White 16, and Orange 39 as the frame dissolves.
  9. Allow the active bays to clear the remaining background edges. Tap White 46, Cyan 23, Beige 14, Beige 43, Yellow 55, and Blue 33 from the grid, placing Purple 2, Orange 4, Beige 11, White 4, and Orange 36 into the bays.
  10. Clear the remaining frame pixels. Tap White 46, Yellow 55, Beige 43, Blue 33, Pink 34, White 48, Blue 25, and Black 51. Orange 8, Lilac 1, Beige 1, Yellow 21, and Blue 21 enter the bays, leaving only the penguin outline.
  11. Let the bays clear, then tap the final jars: Black 51, White 48, White 7, Yellow 2, and Black 9. The black, white, and yellow ants strip the remaining penguin body, belly, and beak to finish the level.

On this board:

WhiteYellowOrangePurplePinkRedLight BlueLight GreenBeigeCyanLilacBlackBlueDark Blue

Moves that cost you the level

  • Tapping Black 10 in column 4 on the opening move -> black pixels only exist deep inside the penguin outline, causing the jar to stall in a bay for most of the level.
  • Deploying multiple White jars simultaneously before outer coloured edges are removed -> White pixels beneath the border remain blocked, locking up several bays at once.

Quick tips for Level 211

  • Work columns 1, 2, and 3 down steadily to clear border layers before touching column 4's top Black jar.
  • Keep at least two bays free whenever possible so single-colour edge trims can be consumed without stalling your queue.
Board breakdown5 notes
Layout
A wooden board displaying a 1500-pixel image of a penguin riding a skateboard surrounded by concentric coloured borders, with five bays above four vertical jar stacks.
Goal
Eats all 1500 pixels off the board by assigning matching jars to the bays until the entire penguin picture is cleared.
Opening
Tap White 52, Yellow 35, and Orange 32 from columns 1 to 3 to remove the exposed outer frame, deliberately avoiding Black 10 in column 4.
Trap
The Black 10 jar sits at the top of column 4 at the start. Black pixels only form the inner penguin outline and cannot be reached until the entire background and board trim are eaten.
Mechanic
Column stacks. Jars are arranged in four columns, and tapping the front jar of a column moves the jar behind it into the accessible front position.

Level 211 questions

  • What should you tap first on Level 211?

    Tap White 52, Yellow 35, and Orange 32 from the front of columns 1, 2, and 3. Leave the Black 10 jar in column 4 untouched.

  • Why does the Black 10 jar stall on Level 211?

    Black pixels only appear inside the penguin's body outline. Tapping Black 10 early parks it in a bay until all surrounding background layers are completely stripped.