Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 134 Walkthrough
Level 134 features a Mediterranean coastal picture with white buildings, blue sea, and an orange sunset, blocked by a Plank. Dismantle the lower buildings with White, Blue, and Orange jars to free space and expose the Plank. Clear the Plank quickly to avoid stalling.
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How to beat Food Hunt: Pixel Puzzle Level 134 — full solution
- Tap the Light Blue 15 jar (row 1, position 1), Orange 30 jar (row 1, position 2), Brown 10 jar (row 1, position 3), and White 12 jar (row 1, position 4). Light Blue eats coastal water, Orange clears lower roofs, Brown strips doorframes, and White eats the lower building facades.
- Tap the Blue 20 jar (row 2, position 4), Orange 20 jar (row 2, position 1), and Brown 15 jar (row 2, position 2). Blue consumes exposed water and domes while Orange and Brown clear the middle buildings, freeing up two bays.
- Tap the Yellow 10 jar (front row, right) and Light Blue 15 jar (front row, centre). Yellow takes exposed sunset highlights and Light Blue targets exposed sea pixels along the shore.
- Tap the White 65 jar and White 20 jar as they become exposed in the stack. White ants eat away the remaining town buildings, clearing paths to the central church tower and exposing the Plank 3.
- Tap the Blue 39 jar and Light Blue 10 jar. Blue ants attack the church dome and the deep water, while Light Blue strips the lower bay water around the boat.
- Tap the Brown 12 jar and Orange 45 jar. Ants clear the boat hull, windows, and the hillside roofs, steadily chipping down to uncover the Plank.
- Tap the White 36 jar and Blue 14 jar. The church walls and remaining coastal sea are stripped, leaving the Plank 3 fully exposed and freeing multiple bays.
- Tap the Black 30 jar, followed by Brown 11, Orange 20, and Yellow 5. Black pixels on the church cross and details are removed, and the Plank 3 is broken down, unlocking the pixels beneath it.
- Tap the Purple 15 jar, Lilac 15 jar, and Yellow 10 jar to eat the background mountains and setting sun.
- Tap the Orange 43, Brown 24, Yellow 30, and White 18 jars. The remaining sunset sky and mountain ridges are eaten away completely, clearing the picture.
On this board:
Light BlueOrangeBrownWhiteBlueYellowDark BlueGreyPlankBlackPurple
Moves that cost you the level
- Tapping the Purple 15 jar too early → purple pixels are located deep in the background mountains, causing the jar to stall in a bay until the sea and town are cleared.
- Tapping Black jars before White buildings clear → the cross and church accents are surrounded by White and Blue walls, leaving the Black jar stalled.
Quick tips for Level 134
- Focus on White and Light Blue jars first, as the buildings and lower sea cover the rest of the picture.
- Prioritize clearing the area around the numbered Plank so its obstruction disappears early.
Board breakdown5 notes
- Layout
- The picture shows a coastal town with white-washed houses, a blue-domed church, a sailboat, and an orange sunset over purple mountains. A Plank with counter 3 sits over the lower right buildings. Below are five bays and a jar grid.
- Goal
- Clear all pixels of the town, sea, mountains, and sunset by emptying jars into the five bays.
- Opening
- Begin with Light Blue 15, Orange 30, Brown 10, and White 12 from the front row. These immediately hit exposed seaside and building base pixels.
- Trap
- The Purple 15 and deep background Yellow jars will stall completely if sent to bays before the town buildings and horizon are eaten away.
- Mechanic
- A wooden Plank marked with '3' blocks pixels on the right. Removing neighboring structures exposes and destroys it.
Level 134 questions
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What should I tap first on Level 134?
Tap the Light Blue 15, Orange 30, and White 12 jars in the front row to clear the exposed lower edges of the town and ocean.