Food Hunt

Food Hunt: Pixel Puzzle level guide

Food Hunt: Pixel Puzzle Level 13 Walkthrough

normal Live 5 colours / pieces Checked September 21, 2026

Level 13 features a pixel-art jellyfish composed of black outlines, light blue dome shading, blue tentacles, and buried white accents. Clear the outer tentacles and black perimeter first to expose the internal facial features and body. Avoid tapping the White 20 jar early, as white pixels remain unreachable until the face is eaten.

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How to beat Food Hunt: Pixel Puzzle Level 13 — full solution

  1. Tap the Blue 30 jar, Light Blue 40 jar, White 20 jar, Light Blue 30 jar, and Dark Grey 50 jar into the bays in any order. The blue and light blue ants dismantle the dangling tentacles while dark grey ants chew the bottom outline; the White 20 jar stalls in bay 3.
  2. Tap the Light Blue 40 jar and Blue 24 jar as bays clear, keeping White 20 stalled. Dark grey ants finish the lower border while light blue and blue ants strip the lower tentacles, leaving one bay free.
  3. Send in the Light Blue 30 jar and Blue 6 jar from the front of the grid. Ants clear the remaining tentacles and expose the base of the jellyfish's head; four bays remain occupied with White 20 still stalled.
  4. Tap the Light Blue 30 jar and Blue 2 jar as slots open up. Ants eliminate the mouth and lower face, beginning to reveal the eyes; all five bays are filled with White 20 still trapped.
  5. Deploy the Blue 50 jar and Blue 31 jar from the grid. Blue ants consume the facial pixels, finally exposing the white eye and dome highlights; White 20 begins counting down to 16, leaving one bay open.
  6. Tap the Light Blue 5 jar into the open bay. Light blue and blue ants consume the lower half of the jellyfish bell, reducing White 20 to 13 and leaving only the upper dome.
  7. Tap the Light Blue 20 jar, Light Blue 24 jar, and Dark Grey 40 jar as spots clear. Dark grey ants eat the upper black arc while light blue ants strip the inner dome, lowering White to 7.
  8. Tap the Blue 16 jar and White 17 jar to clean up the dome perimeter. Ants devour the remaining blue dome pixels and outline, leaving only three white highlight pixels on the top edge with White counting down in bay 3.
  9. Allow the White jar in bay 3 to finish the final 3 white pixels on the top edge. Every pixel is consumed and the level is complete.

On this board:

BlueLight BlueWhiteDark GreyMystery

Moves that cost you the level

  • Tapping the White 20 jar in the opening row → white pixels are buried inside the dome, causing the jar to stall and occupy a bay for most of the level.
  • Filling all bays with Blue and Light Blue jars before clearing black outline edges → outer Dark Grey pixels block access to inner blue areas, causing a bay jam.

Quick tips for Level 13

  • Keep at least one bay empty to cycle through new jars from the three-column feeder grid.
  • Focus on removing outer tentacles first, as they free up room and expose the jellyfish's main body.
Board breakdown5 notes
Layout
The board features a pixel-art jellyfish with a black outline, light blue dome, dark blue facial details and tentacles, and white highlights. Below the picture sits an ant hole, followed by five bays and a three-column jar grid that feeds new jars upward as rows clear.
Goal
Clear all pixels of the jellyfish picture by deploying matching jars into the bays until every color is fully eaten.
Opening
Send Blue and Light Blue jars to strip the exposed bottom tentacles and Dark Grey jars to eat the outer black silhouette, leaving bays open for rotation.
Trap
Tapping the White 20 jar from the front row early stalls it in a bay, because all white highlight pixels are buried inside the jellyfish bell and eyes behind black and blue layers.
Mechanic
Mystery jars marked with a question mark conceal their color and count until uncovered, while stalled jars remain locked in bays unable to countdown until their color is exposed.

Level 13 questions

  • When should I tap the White jars in Level 13?

    Wait until the black outline and blue face of the jellyfish are cleared. White pixels only appear in the eyes and bell highlights, so tapping White jars earlier freezes a bay.