Food Hunt

Food Hunt: Pixel Puzzle level guide

Food Hunt: Pixel Puzzle Level 106 Walkthrough

normal Live 8 colours / pieces Checked September 21, 2026

Level 106 depicts a jockey riding a racehorse over a green hurdle. Clear the exposed Dark Green turf and outer horse outlines first to expose the rider's inner colours. Manage the five bays carefully to avoid stalling on internal Red and White pixels.

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How to beat Food Hunt: Pixel Puzzle Level 106 — full solution

  1. Tap the Dark Green 20 jar in the front row, the Dark Grey 44 jar in the front row left, and the Orange 20 jar in the front row right. Ants begin stripping the bottom green hurdle bar, the horse's hooves, and outer outlines, freeing initial bay space.
  2. Tap the revealed Orange 14 jar, Brown 7 jar, and Dark Green 6 jar from the front row. The Dark Green ants quickly finish the hurdle pixels, clearing the Dark Green jars and leaving bays open for the horse's body.
  3. Tap the Orange 12 jar from the front row right and the Purple 20 jar. Purple ants target the checkered saddle cloth while orange ants strip the horse's head and neck.
  4. Tap the Black 32 jar from the right side and the Red 14 jar on the left. Black ants strip the reins and jockey's boots, while red ants begin nibbling the jockey's jacket as outer horse pixels clear away.
  5. Tap the Black 31 jar and Orange 9 jar, followed by the Orange 11 jar as it unblocks. This strips the remaining orange horse mane and tail edges, clearing several bays.
  6. Tap the Purple 32 jar and Brown 26 jar. Purple finishes off the horse's blanket while brown strips the horse's torso, revealing the rider's White breeches and Beige helmet.
  7. Tap the Beige 7 jar and Red 12 jar. Beige ants consume the jockey's face and whip details, while red ants consume the jacket collar and sleeves.
  8. Tap the White 16 jar, Dark Green 2 jar, and Light Green 5 jar as they uncover. Dark Green eats the number 5 badge on the horse, while white ants chew the jockey's pants and shirt accents.
  9. Tap the Brown 28 jar, Red 19 jar, and White 3 jar. Brown finishes the horse's rear legs while red and white ants consume the remaining torso and cap details.
  10. Tap the White 4 jar, Dark Grey 2 jar, and Black 12 jar to finish the remaining outline pixels, followed by the Red 18 jar to clear the last jockey cap and jacket pixels and complete the picture.

On this board:

Dark GreenOrangeBrownPurpleBlackRedWhiteBeige

Moves that cost you the level

  • Tapping the Red 14 jar on the very first move → Red pixels are completely buried inside the jockey's jacket behind the horse and reins, stalling the jar and clogging a bay.
  • Tapping White 16 before clearing the surrounding Brown and Purple pixels → White breeches and shirt are fully enclosed, causing the White jar to idle.

Quick tips for Level 106

  • Always target the Dark Green jars early because the turf hurdle at the base is exposed and finishes rapidly.
  • Keep at least two bays free when working through the horse body so inner jockey colours do not cause a deadlock.
Board breakdown5 notes
Layout
A pixel image of a jockey atop a galloping racehorse over a green hurdle. Five bays sit above a grid of jars layered several rows deep.
Goal
Clear all pixels of the horse and jockey by deploying matching jars into the bays.
Opening
Start with the Dark Green 20 and Dark Grey 44 jars, as the turf hurdle at the bottom and outer hoof outlines are immediately exposed.
Trap
Tapping Red and White jars early stalls them in bays, because the jockey's clothes are buried beneath the horse's saddle and reins.
Mechanic
Standard colour matching where jars deploy ants through the central hole to consume exposed perimeter pixels.

Level 106 questions

  • What should I tap first in Level 106?

    Tap the Dark Green 20 jar and Dark Grey 44 jar to quickly consume the exposed bottom hurdle and free your bays.

  • Why is my White jar stalled in a bay?

    White pixels make up the jockey's breeches and shirt, which are shielded by the horse's body and saddle until brown and purple clear.