Colony Flow! level guide
Colony Flow! Level 58 Walkthrough
Level 58 depicts Doraemon in pixel art with tightly layered outlines and facial features. The key is clearing black outline blocks and white face pixels in balance to expose inner colours without jamming the five slots. The recorded route uses one Return booster to recover from a mid-level slot stall.
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How to beat Colony Flow! Level 58 — full solution
- Tap Red 18 (row 1, column 3), White 35 (row 1, column 2), Yellow 10 (row 1, column 4), and Light Blue 17 (row 2, column 4). White 35 immediately strips the outer white cheeks and empties slot 2.
- Tap White 35 (row 1, column 4) into freed slot 2. Its ants continue clearing the lower face blocks until the box counts down to zero and departs.
- Tap Black 22 (row 1, column 4) into slot 2. The black ants remove the lower outline along the collar, exposing red and yellow blocks so the parked Red 18 and Yellow 10 boxes begin carrying.
- Tap Black 22 (row 1, column 4) into slot 5. Black ants strip the lower perimeter outline, which lets Yellow 10 finish clearing its bell blocks.
- Tap Light Blue 35 (row 1, column 4) into slot 5, then White 15 (row 1, column 3) into slot 4. White 15 strips face blocks and clears out quickly, freeing slot 4.
- Tap White 20 (row 1, column 3) into slot 4, followed by Black 24 (row 1, column 4) into slot 5. Black 24 strips outline blocks around the neck, freeing the yellow key to unlock the padlocked box below.
- Tap White 21 (row 1, column 4) into slot 4 to finish the exposed cheek blocks, followed by Black 25 (row 1, column 3) into slot 4 once White leaves. Black 25 clears the inner mouth and nose outlines.
- Tap Black 35 (row 1, column 4) into slot 4 to clear the whiskers and eye outlines. Red 18 and Yellow 10 finish carrying their blocks and clear their slots.
- Tap Red 5 (row 1, column 1) into slot 1 and White 25 (row 1, column 3) into slot 3. Because the remaining red, yellow, and white blocks are covered by blue and black borders, tap the Return booster (first button under the stack) to return the stuck boxes to the stack and clear the slots.
- Tap Black 29 (row 1, column 1), Light Blue 20 (row 1, column 2), Black 22 (row 1, column 1), Light Blue 12 (row 1, column 2), and Light Blue 25 (row 1, column 3). These ants strip the outer frame outlines and the main blue head sections.
- Tap Black 20, Light Blue 20, Light Blue 35, and White 35 as front-row spots and slots clear. They remove the upper head dome and eye pupils.
- Tap the final White 35, Light Blue 25, and Black 2 boxes. Their ants strip the final top edge blocks to complete the portrait.
On this board:
RedWhiteYellowLight BlueBlackGrey
Moves that cost you the level
- Tapping Red 5 or White 25 before clearing the outer black and blue borders → inner red and white pixels are trapped, jamming multiple slots until you are forced to use a booster.
- Placing Light Blue boxes before black perimeter lines are broken → blue ants cannot reach covered pixels, locking slots.
Quick tips for Level 58
- To solve this level without using a booster, do not deploy Red 5 or White 25 in Phase 9; clear the Black outline boxes first so the remaining facial pixels become fully exposed.
- Always check whether inner features like Doraemon's nose or mouth are exposed before committing a Red or Yellow box into a slot.
Board breakdown5 notes
- Layout
- A pixel-art portrait of Doraemon sits above five holding slots, with a multi-row stack of ant boxes below arranged in four columns.
- Goal
- Clear all coloured blocks from the portrait by matching exposed blocks to ant boxes before slots jam.
- Opening
- Deploy Red 18, White 35, Yellow 10, and Light Blue 17; White 35 has immediate access to the exposed cheek edges and quickly frees a slot.
- Trap
- Filling slots with Red and White boxes before Black ants have stripped the facial outlines locks those boxes indefinitely.
- Mechanic
- Padlocked boxes in the stack unlock only after surrounding blocks in the picture are cleared to release the embedded key.
Level 58 questions
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Why do my Red and Yellow boxes stop carrying blocks on Level 58?
Red collar and nose blocks and the yellow bell are surrounded by black outlines. You must deploy Black boxes to uncover them before those boxes can resume.