Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 348 Walkthrough
Level 348 features a large fish resting on a crab against a sunny beach background, guarded by a numbered plank and mystery jars. Clear outer sky and ocean pixels first to unlock beach jars and break the plank. Avoid filling bays with internal fish or crab colors early.
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How to beat Food Hunt: Pixel Puzzle Level 348 — full solution
- Tap Cyan 45 (row 1, col 1), Cyan 52 (row 1, col 3), Grey 32 (row 1, col 2), and Pink 22 (row 1, col 4). The ants strip the outer sky and upper fish borders, cycling the bays and exposing row 2.
- Tap Blue 35 (row 1, col 1), Cyan 40 (row 1, col 4), Yellow 36 (row 2, col 4), Grey 60 (row 1, col 2), and Green 10 (row 1, col 4). Ants clear the sea edges and initial beach sand, reducing the plank count to 2.
- Deploy Yellow 15, Blue 14, Blue 13, Green 2, and Cyan 40 into the bays. As they finish, tap Orange 50 (row 2, col 2) and Red 14 (revealed) to begin eating exposed crab claws and upper sand layers.
- Release Orange 25, Blue 8, Red 14, and Cyan 29 into the bays. Follow with Cyan 6 (row 1, col 4) and Blue 21, clearing the outer waterline and the crab's right-side legs.
- Tap Blue 18, Red 7, and Cyan 40. Follow with Green 14 (row 1, col 1) and Yellow 46 (row 2, col 1) as sand pixels become exposed, freeing up bays rapidly.
- Send Blue 5, Green 6, Blue 17, and Yellow 3 to the bays. Their ants clear the lower waterline and sand around the plank, reducing the plank count from 2 to 1.
- Tap Red 8, Green 5, Yellow 16, Blue 2, and Cyan 21. This clears the final surrounding sand pixels to smash the plank completely, exposing the lower-left sand.
- Tap Grey 6, Grey 7, Cyan 24, Green 6, and Dark Grey 12 (row 1, col 3). Ants consume the remaining background sky and sea borders, leaving only the central fish and crab.
- Tap Pink 10, Green 1, Pink 13, and Red 14 (row 1, col 3). Follow with Grey 25 (row 1, col 1) and Grey 28 (row 1, col 2) to consume the crab's shell and fish scales.
- Deploy Pink 6, Grey 9, Grey 11, and Pink 9. Tap Orange 18 (row 1, col 1) and Cyan 5 (row 2, col 3) to strip the remaining crab legs and fish underbelly.
- Tap Grey 31 (row 1, col 1), Orange 21 (row 1, col 2), and Pink 16 (row 1, col 3). Reveal and clear mystery jars including Dark Grey 10, Grey 23, and White 1, targeting the fish spine and eye.
- Tap Pink 4, Dark Grey 10, Grey 23, White 1, Grey 11, and the final Grey 44 jar. The ants eat the remaining spine, tail, and eye pixels to finish the level.
On this board:
CyanGreyPinkBlueGreenOrangeYellowRedDark GreyWhitePlankMystery
Moves that cost you the level
- Tapping Orange 40 or Orange 50 in the opening → the crab body is buried behind sand and water pixels, so orange jars stall in the bays and cause a gridlock.
- Ignoring the plank on the bottom-left → yellow sand jars stall if tapped while the plank still covers their target pixels.
Quick tips for Level 348
- Work from the outer frame inward: clear sky cyan and water blue before committing to crab orange or red.
- Keep at least two bays free whenever uncovering mystery jars so unexpected colors do not block your rack.
Board breakdown5 notes
- Layout
- The picture shows a fish resting on a red crab on a sandy beach under a cyan sky. A 3-hit plank sits on the bottom-left sand, and the jar grid holds visible jars in front of multiple mystery jars.
- Goal
- Clear all pixels of the fish, crab, beach, and sky by matching jars to exposed pixel edges until every jar and pixel is cleared.
- Opening
- Tap Cyan 45, Cyan 52, Grey 32, and Pink 22 from the front row. They eat the outer border pixels immediately and clear their bays without stalling.
- Trap
- The crab's Red and Orange pixels are completely shielded by the fish and beach sand. Tapping Orange 40 or Red jars before stripping the upper layers will permanently clog your bays.
- Mechanic
- The wooden plank starts at 3 and counts down as surrounding/underlying sand pixels are cleared; once destroyed, the pixels underneath become tappable.
Level 348 questions
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How do I break the plank on Level 348?
Clear the surrounding yellow sand and cyan water pixels using matching jars. The counter on the plank decreases from 3 to 0 and shatters automatically.