Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 204 Walkthrough
Level 204 features a passenger and cat riding a subway car, protected by a Plank counter block. Break the Plank quickly by clearing visible colors to reveal Black and hammer elements.
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How to beat Food Hunt: Pixel Puzzle Level 204 — full solution
- Tap the Grey 15 jar (row 1, column 1), the Orange 25 jar (row 1, column 2), and the Cyan 14 jar (row 1, column 3). These jars consume the exposed outer Grey subway frame, Orange handles, and Cyan seat details, freeing bay space while exposing new pixels.
- Tap the Brown 40 jar (row 1, column 4) and the Yellow 35 jar (row 2, column 2). Ants eat away the large Brown handrail bars and outer Yellow lighting accents, uncovering internal figure lines.
- Tap the Blue 30 jar (row 2, column 3) and the revealed Cyan 14 jar (row 2, column 4). This strips the commuter's blue jacket and upper interior borders.
- Tap the revealed White 22 jar, Yellow 6 jar, and Lilac/Purple 15 jar from the emerging middle rows. Ants begin chipping away at the commuter's face, inner seating, and cat details.
- Tap the Blue 12 jar (row 4, column 1) and the Orange 24 jar (row 4, column 4). Their ants clear the lower blue coat edge and orange cat body, gradually loosening the area around the central Plank.
- Tap the revealed Mystery jars turning into White 8, Grey 6, and Purple 17. These consume inner white shirts and purple seat cushions, chipping the Plank countdown down to 1.
- Tap the revealed Black 45 jar (row 3, column 4) and the remaining Yellow and Blue jars. Black ants start eating the structural outlines and finalize breaking the Plank off the board.
- Tap the newly revealed bottom jars: Orange 24, Brown 13, Cyan 28, Dark Grey 42, and Yellow 23. They systematically clear the interior floor, handrails, and remaining character outlines.
- Tap the final White 8, White 12, and Dark Grey 30 jars uncovered at the base of the grid. Ants devour the last pixels of the cat, window frame, and seat base to finish the level.
On this board:
PlankMysteryGreyOrangeCyanBrownYellowBluePurpleWhiteBlackDark Grey
Moves that cost you the level
- Tapping the Brown 40 jar before exposing enough Brown subway poles → Brown ants stall in the bay waiting for surrounding Grey and Orange layers to clear.
- Ignoring the central Plank counter → pixels trapped underneath cannot be reached, causing late-game color jars to stall indefinitely.
Quick tips for Level 204
- Work from the outer frame inward; Grey and Orange dominate the perimeter, so clear them to expose the character pixels beneath.
- Unveil mystery jars early whenever a front-row slot opens to identify upcoming Black and White counters.
Board breakdown5 notes
- Layout
- The picture shows a pixel art scene of a person and an orange cat sitting on a subway train, with a central wooden Plank showing counter 3. Below the ant hole are 5 bays and a staggered grid of jars containing standard, mystery, and multi-layered tiles.
- Goal
- Completely dismantle the subway pixel art by deploying jars matching exposed pixels and destroying the Plank.
- Opening
- Start with Grey 15, Orange 25, and Cyan 14 on the front row to clear the outermost border and subway fixtures safely.
- Trap
- Tapping high-count Purple or Black jars prematurely will stall a bay, as their pixels are embedded deep inside the passenger and cat figures.
- Mechanic
- Plank mechanic: A central wooden board with a countdown of 3 covers key character pixels and must be broken down by clearing surrounding layers before covered pixels can be eaten.
Level 204 questions
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How do you break the Plank on Level 204?
Clear the surrounding passenger and seat pixels. As adjacent colors disappear, the Plank count ticks down from 3 to 0 and shatters.