Colony Flow

Colony Flow! level guide

Colony Flow! Level 384 Walkthrough

hard Live 6 colours / pieces Checked September 21, 2026

Clear Psyduck's outer red framing and green baseline to uncover inner black outlines and yellow feathers. Avoid dispatching the linked black boxes early while black blocks remain buried beneath red and green.

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How to beat Colony Flow! Level 384 — full solution

  1. Tap the Red 35 box in the front row, second column, and the Red 35 box in the front row, third column. Ants strip away the outer red border around Psyduck, opening two slots once completed.
  2. Tap the White 24 box in the front row, first column, and the Orange 30 box in the front row, fourth column. Ants carry the white background edges and outer orange plumage, revealing the underlying locked green box.
  3. Tap the White 35 box in the front row, second column, followed by the unlocked Green 30 box in the front row, first column. Ants clear the bottom green base of the canvas, exposing the green key to free subsequent locked units.
  4. Tap the Orange 30 box in the front row, fourth column, and the White 35 box in the front row, third column. Ants harvest the remaining exposed outer white border and orange cheek blocks, clearing slots for incoming pairs.
  5. Tap the linked Black 25 and Black 30 boxes simultaneously. Both enter available slots and their ants begin tracing the exposed outer black outlines around Psyduck's head.
  6. Tap the Yellow 37 box in the front row, second column, and the Green 24 box in the front row, fourth column. Ants dismantle the revealed green highlights and the upper yellow forehead blocks.
  7. Tap the Black 30 box in the front row, first column, and the linked Black 27 and Black 30 pair. Ants strip away the inner black contours of the face and arms.
  8. Tap the Yellow 36 box in the front row, first column, followed by the Red 12 box in the front row, fourth column. Ants strip the central face, arms, and red background remnants.
  9. Tap the final Yellow box into the remaining free slot. Its ants carry the last remaining yellow pixels from Psyduck's beak to complete the level.

On this board:

RedWhiteOrangeGreenBlackYellow

Moves that cost you the level

  • Tapping the linked Black 25 and Black 30 pair before clearing the red perimeter → black blocks are buried beneath the red border, leaving two slots permanently blocked.

Quick tips for Level 384

  • Prioritize Red and Green boxes in the opening rows to peel off the perimeter and unlock interior black outlines.
  • Linked black boxes require two open slots at once; ensure at least two slots are empty before tapping them.
Board breakdown5 notes
Layout
A pixel art board depicting Psyduck holding its head, surrounded by an outer red border, white background tiles, and a green baseline. Below sits a stack of four columns of ant boxes.
Goal
Carry away all pixel blocks from the picture using the ant boxes before running out of slots.
Opening
Start by tapping the front Red 35 and White 24 boxes to expose the edges and release pressure from the front row.
Trap
Activating the linked Black boxes early fills two slots while black pixels remain shielded behind red and green outer layers.
Mechanic
Linked boxes share a physical connector and deploy into two slots simultaneously upon a single tap.

Level 384 questions

  • Why do my black ant boxes stop moving?

    Black pixels form the inner outline of Psyduck. You must clear the surrounding red and green borders first so the black lines become exposed to the ants.