Colony Flow! level guide
Colony Flow! Level 128 Walkthrough
Clear the water background and lily pads to expose the central striped canoe and its counter block. Manage buffer space carefully when handling linked pairs and mystery boxes to prevent deadlocking the slots.
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How to beat Colony Flow! Level 128 — full solution
- Send the four front-row boxes into the slots: Light Blue 25 on the far left, Light Blue 30, Light Blue 45, and Light Blue 25 on the far right. They clear large sections of the light blue lake water along the bottom and outer borders, exhausting their counts and emptying the slots.
- Tap the revealed Light Green 23 (row 1, second from left) and Light Blue 30 (row 1, far left), followed by the linked Purple 20 and Light Blue 25 pair. The ants strip the lower green lily pads and blue surface, freeing up slots as the numbers deplete.
- Release Brown 35 from row 1 to begin dismantling the lower boat hull, then tap Yellow 19 and Light Blue 50. The yellow ants strip the exposed paddle shaft while light blue removes surrounding water blocks, opening the upper stack rows.
- Send Light Blue 14, Brown 40, and the linked Light Blue plus Purple 2 pair into the slots. Purple cleans up the isolated water ripple accents while brown continues chipping away at the wooden canoe.
- Tap Light Green 50, Yellow 20, and White 41 as they reach the front row. White removes the splashing wake foam behind the boat, and yellow takes down the upper paddle blade.
- Deploy the linked Light Blue 20 and Yellow 30 pair alongside Brown 37 and Purple 42. Brown attacks the remaining hull segments while purple clears the last accent details.
- Send White 8, Purple 7, Brown 14, Light Blue 50, and Light Blue 27 from the final rows into the open bays. They dismantle the 300-count brown obstacle block and clean off the final light blue water tiles to finish the board.
On this board:
Light BlueLight GreenBrownPurpleYellowWhite
Moves that cost you the level
- Tapping the linked Purple 20 and Light Blue 25 pair when fewer than two slots are empty → linked boxes require two adjacent free slots simultaneously and will reject the tap if space is insufficient.
- Sending the early Brown 35 box into a slot before the outer light blue water and green leaves are stripped → the brown canoe hull is buried inside the image, leaving the brown ants with zero targets and locking a slot.
Quick tips for Level 128
- Prioritize Light Blue and Light Green boxes first to peel away the background water and foliage before attempting to clear the central boat.
- Reserve at least two empty slots before tapping any linked pair connector bar.
Board breakdown5 notes
- Layout
- The pixel canvas displays a brown-and-yellow striped canoe with paddles on light blue water with green lily pads and a 300-count brown block near the top. Five bays sit above a four-column stack containing linked pairs and hidden mystery boxes.
- Goal
- Clear all coloured pixel blocks from the water and canoe scene using ant boxes from the stack.
- Opening
- The Light Blue 50 box begins active in the middle slot. Tap the surrounding front-row Light Blue boxes to strip the outer perimeter of lake water and open the stack.
- Trap
- Brown blocks make up the interior canoe and the 300-count block. Activating brown boxes before clearing the surrounding water strands them indefinitely in the slots.
- Mechanic
- Linked boxes joined by a connecting bar deploy into the slots together in a single tap, requiring two open bays to accept them.
Level 128 questions
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Why won't the linked Purple and Light Blue boxes move to the slots on Level 128?
Linked boxes must enter the bays together. Ensure at least two slots are completely empty before tapping either connected box.