Colony Flow

Colony Flow! level guide

Colony Flow! Level 132 Walkthrough

hard Live 9 colours / pieces Checked September 20, 2026

Level 132 requires clearing an animal pixel portrait framed by a sky background and grassy base. The key is opening the outer green grass and light blue sky to expose the dark purple outline and inner yellow fur. Tapping linked boxes without enough matching blocks exposed will clog all five slots.

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How to beat Colony Flow! Level 132 — full solution

  1. Release the Green 17 box (front row, second from left) and the Dark Green 15 box (bottom row, centre). Their ants remove the exposed grass blocks along the bottom edge of the board, uncovering the lower outline of the creature; four slots remain open.
  2. Release the Light Blue 40 box (front row, centre) and the Light Blue 20 box (second row, left). Their ants clear the lower-left and upper sky border, exposing the outer frame of the creature and opening up access to the deeper stack; three slots remain open.
  3. Release the Orange 13 box (front row, far left) and the Brown 32 box (front row, far right). Their ants begin stripping the outer ears, horn shading, and body accents from the perimeter; three slots are now occupied and two slots remain free.
  4. Release the linked Pink 6 and Light Blue box pair (front row, middle right). This is the tightest choke point of the board, filling all five slots simultaneously while Pink targets the cheek blushes and Light Blue chips away the side sky; zero slots remain free until boxes empty.
  5. Release the Dark Purple 49 box (front row, left) as soon as the first light blue box leaves. Its ants rapidly strip the extensive dark purple outline across the feet and flanks, exposing the interior yellow and orange body layers; two slots are now free.
  6. Release the linked Dark Purple 30 and Light Blue 45 pair (front row, right). Their ants clear the remaining upper horns, eye outlines, and corner sky pixels, unblocking the facial core; two slots remain open.
  7. Release the Yellow 10 box (front row, left) followed by the White 19 box (second row, left). Their ants collect the exposed muzzle, chest highlights, and eye glints, carving into the central mass of the creature; three slots remain in use.
  8. Release the linked Dark Purple 25 and Light Blue 30 pair (front row, middle) to clear the last border accents. Follow by releasing the Yellow 40 box and the Yellow 49 box (bottom row) into the clearing slots to carry away all remaining yellow fur blocks, clearing the board.
  9. Release the final Yellow 3 box in the right slot to carry away the remaining yellow blocks and win the level.

On this board:

GreenDark GreenLight BlueOrangeBrownPinkDark PurpleYellowWhite

Moves that cost you the level

  • Tapping the linked Pink 6 and Light Blue pair before the exterior grass and sky are cleared → pink cheek blocks remain shielded inside the face, leaving the pink box stuck in a slot and causing an instant loss when slots fill up.
  • Deploying Yellow 10 or Yellow 40 while the dark purple outline is still intact → yellow ants cannot reach the buried fur blocks, jamming the slot buffer.
  • Tapping linked pairs with only one slot open → linked boxes require two vacant slots to enter, blocking the move and wasting setup time.

Quick tips for Level 132

  • Peel the portrait from the outside in: always clear the green turf and light blue sky borders before releasing character colours.
  • Keep at least two slots empty before tapping any linked pair joined by a connector arm.
  • Track the count on large outline boxes like Dark Purple 49; do not load yellow boxes until the purple outline is mostly dismantled.
Board breakdown5 notes
Layout
The picture is a horned creature portrait on green ground surrounded by a light blue sky. Below the nest hole sits a five-slot staging bar above a tiered stack of single and linked ant boxes.
Goal
Clear every pixel block from the picture into the central nest hole across all nine colours using the boxes provided in the stack.
Opening
Tap the Green 17 and Dark Green 15 boxes first to dismantle the bottom ground layer, then tap the exposed Light Blue boxes to strip away the sky edges.
Trap
Tapping the linked Pink 6 pair or inner Yellow boxes early will strand them in the slots because their blocks are trapped behind the outer dark purple outline and sky.
Mechanic
Linked boxes connected by a bar must enter the slots as a pair, requiring two free slots simultaneously to be deployed.

Level 132 questions

  • Why are my pink ants not moving in Level 132?

    The pink blocks form the cheeks of the creature and are enclosed by dark purple and orange pixels. Pink ants only move once those outer layers are cleared away.

  • What should I clear first in Level 132?

    Clear the bottom green grass and outer light blue sky first. This opens the dark outline of the creature so interior colours can be collected.